battletech flamer ammo. IndirectFireCapable changed to CustomAmmoCategories. battletech flamer ammo

 
IndirectFireCapable changed to CustomAmmoCategoriesbattletech flamer ammo

Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Some ammo does not have an in-game unit that you can buy. Cost (unloaded) Ammo Cost (per ton) 12,000. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. Accedi Negozio Comunità Assistenza Cambia la lingua Visualizza il sito web per desktop. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). It also gets shot by a PPC. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. Mass: 0. ago. But the damage itself can destroy locations, and can potentially take a mech out of combat. Models[ edit] LRM-20 is manufactured on the following planets: Delta Dart[ edit] Manufactured on. Ammo could explode when hit like that. Battletech - Equipments Guide. For aimed shots apply +3. Careful, LORE is a four letter word around here. For general use, ++dam SLas is the way to go. 5T (+0. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). This mod will allow you to set these numbers as you wish. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). The plasma. 4 shots are well-balanced. The one that comes with A Game of Armored Combat is a. Description []. battletech. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. And if one thing works to get rid of a larger enemy force fast it's knocking the big guys down and finishing them fast. Unless maybe you have a oodles of support slots and are melee like a hopper. In other biomes forcing a shutdown takes too much ammo (flamers run empty too quickly if you need to use them all) so you quickly end up with an undergunned mech. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. To Joshua F. 6 shots in one battle. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). - Random campaign start now set to have a tonnage requirement for the starting lance. Download:. To add insult to injury, it's literally impossible to purchase flamer ammo at any store. Zaloguj się Sklep. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Games. That is potential 120 damage on focus section. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. If you’re close enough, they can also be fired as normal ranged weaponry. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Description []. Manufactured by. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. "Flame Serpent": 5xinferno++ 1xMCoil the infernos generate 150 heat if they all hit, and since I usually run the kintaro with full skill pilots, they usually do. The reason you don't really need to worry about it is that: 1. for keeping me honest, and to Ray for our pact. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 6 shots in one battle. < 1 2 3 >. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. Inferno missiles are awsome. The ammo need not be carried in the same location as the weapon. 4Bibliography. Comes in two versions. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual. Advertisement Coins. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Overheat damage can be triggered every time a mech's heat change. 6 shots in one battle. If he was then hit with a flamer dealing 10 heat damage, the flamer's heat was added the the mech as if it was at neutral 0 heat, meaning the. 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit. It’s one of the few cases the modifier is to the roll, not the target value, because for chances. Just ammo, Gauss and other explosive components would remain the same. He should have his ac 20 ammo in the arm with the ac 20. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry. Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A. Flamer [BA] 2 [DE,H,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Ten tons and two shots only should leave whatever it hits feeling like it just got run over by a jumpship, but against heavier units you'll, on average, get the equivalent of firing an AC5 and a. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. However, the Eck vs Carlos video showed this: Infantry in the open dont really belong in a btech game:the scale is too different and 50 infantry units for 1 mech just doesnt make sense in BV balance. If the gun goes he doesn't need the ammo around to be able to explode. (Note: EC is an abbreviation used by historians to designate "Early Clan" designs. So like why did this flamer nerf come out of the blue?I keep a 6 flamer firestarter or grasshopper in the bay later in the game specifically for lunar and martian biomes but that's about the only place I'll use a mech loaded with flamers. 0 -- which is incompatible with RogueTech at the time of writing, but fortunately Steam offers the option to roll back to earlier patches now, though. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. 3References. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. If you need to explain the balance to. They are particularly useful when used in tandem with LRMs. With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. Ammo moves through the mech to the weapon. g. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. Some mechs have unique equipment that cannot be removed, such as some of the things you have listed. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. 600 C-Bills 694Weapon Heat (18)Dissipation (10). I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. 로그인 상점. Author: Mharius the Mad. In order to provide a new gaming experience. 8Rounds. GetAllModifiersDescription: Transpiler add per ammo modification of IndirectFireCapable. Ammo Per Ton. ? I can't even buy flamer. jsonEdit the 12th line and adjust the value: "StartingAmmoCapacity" : 4, Disconnect Flamer ammo, reduce flamer weight to 0. Uploaded: 28 Apr 2018 . Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. This is an opportunity and a threat. 420. 6 shots in one battle. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. Brace until the mech powers up again, then flame it. Inferno missiles are awsome. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Protection is provided by nine tons of ferro-fibrous armor. But even still. net and bg. Battletech Free Download PC Game Cracked in Direct Link and Torrent. 0) = 675; LRM-10 This 2954 variant downgrades to an LRM-10 with two tons of ammo. json Weapon_Flamer_Flamer_1-Hotshot. DarkenDragon • 5 yr. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. This includes the machine gun , the small laser , and the flamer . Were they getting abused in MP or something?Center Torso -> The worst location on the entire mech to put ammo. This mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. Cockpit mods may save your life. Covering the rear is an HS Flamer System, useful for anti-infantry work and laying down concealment to effect an escape. Why are these not treated as lasers in regards to energy based? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. It maintains the 240 XL Engine and Light Ferro-Fibrous Armor layout while adding a Targeting Computer. Logged. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. 1. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Battletech - Equipments Guide. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. Log in Upload File. Against mechs it's not as good, but that's like saying the flamer is bad. Its basically the same weight/ammo cost as now, but now you can stock extra ammo. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. In such an event, nuclear weapons are considered to have. In this game, overheat damage does not explode ammo. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. There are several types of special ammo, all of which take aim at a different aspect of these weapons and attempt. As for Daily Ops, this weapon is massive overkill. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. Typically used in. Therefore you won't run out of flamer ammo. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. . Two double heat sinks are also carried. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that. They have extremely short range and low damage, but they also have a special feature: unlike larger weapons, they can be fired when you melee attack an enemy. Weapons and Ammo Location Critical Tonnage Bloodhound Active Probe RT 3 2 CT 1 2 Angel ECM Suite CT 2 2 4 Jump Jets RT 4 2finally found enough of the ++inferno missiles to fill up my Kintaro experiment. The flamer ammo thing is dumb. Iniciar sesión Tienda. There are four basic categories, each with its own, distinct traits and features. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Range is one of the most important factors in choosing the weapons to outfit your mech with. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. 2. It never 'synced in to your heat level' in the TT game. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it. The Plasma Cannon is a Clan -tech energy weapon that affects its target primarily through the transfer of heat. There are some slight cosmetic and information differences between the outputs of the two. videogame_asset My games. One instance of this is the M100, described in different sources as being a . the flamer's efficacy, stability damage from ACs and Missiles, ranges, etc. New posts All threads Latest threads New posts Trending threads Its also great versus turrets, where it can hit outside of return fire. . The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. If ammunition is hit, it explodes and destroyed the location it is stored inside. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. When done. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Likewise all the SRM ammo should be with the SRM batteries. So an LBX20 fires 20 pellets and rolls on the LRM20 column. To Joshua F. Each vehicle flamer/sprayer fired reduces the number. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. A next gen trooper should ideally have a superset of these capabilities, at least D10 at R18. It's a bit lacking in anti-infantry, but that was my fault, thinking I didn't have room for a cheap AI ala flamer/MG due to a SSRM ammo capacity miscalculation. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. Give Rac/5s a go. Though very effective against very hot targets (overheated 'Mechs or units hit by Inferno weapons), the sensors used by Heat Seeking Warheads were so large that the traditional guidance. Use a Prime Plasma Caster and you can stock up on ammo. these vehicles are dirt cheap, common, and easily maintained. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Description []. A. 10. Description. Based upon their man-portable version, the Confederation created what is essentially a massive. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. Issue resolved by KMiSSioN. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Fluid Ammo‎. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. Burn Them Alive - Double Flamer Ammo. And since flamers don’t use ammo, ignoring the vehicle flamer and heavy flamer, they don’t have the insta death bombs the mg carrying mechs have. It also gets shot by a PPC. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. a trio of MGs, leg mods, and chemical lasers. Machine guns are. there is no Flamer Ammo. 1 Flamer LA 3 2 -- 1 2 3[DE, H/AI] Ammunition Type Rounds. It did everything the 6 does, but better-mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. for his magnanimity, to Chris W. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. In this game, overheat damage does not explode ammo. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Miniatures Game Battletech 'Mech record Sheets 3039. ”. SMLaser is 20 damage for 5 heat for 0. I wouldn't call the damage AND heat option a "house rule" it's right in the Battlemech Manual as an optional rule under Flamers. If you need to explainThe reasons why are unclear, but engineers have considered the lack of standard-style ACs in the Clan arsenal as one possible reason, coupled with the usage of different alloys and propellants than those of Spheroid autocannons that render such specialty ammo more a liability than a boon. I’ve always house ruled that a flamer can be used to set fire to a forest hex without a roll because its a nuclear. I have noticed several old mods, even months old, that still work on 1. If ammunition is hit, it explodes and destroyed the location it is stored inside. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. Try carry that through 2x lances of assault mechs on a 5 skull. Tech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. Forum list Flamers are also one of the few weapons in the introductory rules that do more than just point click and damage. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. Using AP Ammo. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. mgs are good vs ammo based mechs because of high crit chance. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. This will lower the possibility of getting random head shots from any weapons fire Unless the enemy is on higher elevation than you. There isn't one. So like why did this flamer nerf come out of the blue?MGs into the rear arc of any mech carrying ammo will rip apart entire torso locations (as long as the ML/melee attack breaks through the rear armor first. E. The LRM-20 fires twenty such missiles. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. Against mechs it's not as good, but that's like saying the flamer is bad. The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. Make sure to only select your flamers when you attack. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Weapons are the bread-and-butter of the war-torn world of Battletech. But even still. slaser good to melt armor on enemys mech. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. 2million and ammo was 45k I think it was. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe true meaning of BattleTech is interstellar giant robot amputation Pokemon. Flamer is special; their built-in tank supports 4 shots per flamer per battle, and their. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetMiniatures Game Battletech 'Mech record Sheets 3039. BV (2. Olympus flamer spam can do +90 heat on an enemy mech if you are using Grasshopper or Firestarter. - Flamer ammo set to 10 shots. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. . e. ago. . The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. The blast removes 5 points of amor and 5 points of internal structure. The structure has been redesigned to use an Endo Steel structure and the 'Mech also uses Ferro-Fibrous armor and double. For general use, ++dam SLas is the way to go. Navigate to your Steam BATTLETECH folder. 0) = 2,291; Alternate Configuration E (Eminus) The Seraph E uses two experimental Thunderbolt 20s, though. Some weapons are occasionally described as . New posts All threads Latest threads New posts Trending threadsSo I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. In the battletech universe, for every 1 mech regiment, there are 4 tank regiments, and 6-10 infantry regiments. very hot, energetic, and excited matter). For cluster ammo, apply -1 to to-hit modifier for all ranges, resolve as cluster weapon. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. . (SL++ do silly damage/ton and damage/heat. NARC-Enabled is, in itself, an alternate ammo type. LRM indirect + 1 scout kiting needs a small nerf and that one will be enough. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. Most enemy mechs are just running stock so if you happen to know that a case of ammo is stored in an arm or leg somewhere you can target it and an extra hit to the pilot before the side torso blows up too. Games. Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. Description []. A class-5 autocannon is mounted in the right arm, with ammunition placed in the corresponding side torso. While smaller in size this. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. Battletech ammo types. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. I could live with having 5 or even 6, if. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. If you need to explain the balance to yourself, the wording on the tin says the flamers are. The enemies come in waves, and yo can use the terrain where you start to keep out of LOS of the second lance and avoid direct fire from most mechs. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. As most. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. There's some great online resources like Sarna. The Packrat does carry an impressive amount of armoring for its size, with four tons helping the vehicle hold its own in limited confrontations. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The first time I used flamers, I ran out of ammo real quick and was like whaaaa. When you are spanning hitboxes, it gets handwaved, but the idea is that there are zero-crit-slot ammo feed capability along the lines of ammo belts. . Jump Jet LT. It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. Rocket Launchers, do not qualify. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. Even worse, the AC/5 does it’s damage in less efficient 5 point damage groups, the PPC is better at getting crits. In MWO, no fuckin way, Jose. If I heat that portion of your mech to a certain point, it should get a higher and higher chance to detonate the ammunition in that portion. More an later need but here it is. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Inferno missiles are awsome. . BattleTech. The tank first premiered in combat during the Victoria War in. Lasers have unlimited ammo, but they generate heat and don't do stability damage. Showing 1 - 15 of 38 comments. Though successful, the Streak LRM launcher weighs twice as much as. 118 ratings. Author: Mharius the Mad. you only get 8 shots with each. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. List of Mechs in Faction Shops (Updated for 1. Requires asking Ra-Ra to explore. We covered tanks as part of our rebellion against the corrupt Goonhammer establishment last week, so we should cover their usual partner this week,. Inferno missiles are awsome. If you need to explainThe first time I used flamers, I ran out of ammo real quick and was like whaaaa. Other odd behavior: if you make a new ammo box and put "Ammunition_Flamer" in it's "AmmoID" field, it doesn't show up in the skirmish mechlab, even though nothing else about the ammo box has changed. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless. Description []. Also the most important location on the mech to protect, and the. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. 6 shots in one battle. there really isnt a good place for ammo. Unless maybe you have a oodles of support slots and are melee like a hopper. they can fire a max number of 6 per mission. Pleiades Mechworks. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. Classic BattleTech RPG: Though describing in detail the use and acquisition of nuclear weapons in Classic BattleTech RPG (CBT: RPG) campaigns is beyond the scope of this book, players and gamemasters wishing to do so may model their own attempts to obtain such weapons on these rules. Inferno SRM. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. 9. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. Machine Gun (Medium) 2 [DB,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. If you need to explainDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. the best bet is to put it where ever the armor is the heaviest, since if it explodes, it'll do extra damage, so putting in the head is terrible since if they get a lucky shot in the head (which seems to happen more than I like it to) then it might explode and make the mech die just that much quicker. Flamer; Flamer (Vehicle) Fluid Gun; Fusillade; G. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. . Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18Get the slug buster first from the raider quest line of wastelanders, it’ll give you an idea of what the enclave flamer can do but it is far easier to obtain and mod since it’s a regular plasma rifle. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. Inferno and flamer. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. BV. While its AgroMech equipment is not intended for combat, it can still be used for such purposes. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe first time I used flamers, I ran out of ammo real quick and was like whaaaa. . "I think I've just had another near-Rincewind. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Edgar. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. Even the AI heavies are very vulnerable to stability damage. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. I know that; just feels pretty limiting. Json. Ultra AC.